Sunday, February 24, 2008

A Pitch for a Sidescroller: Windstrike

What is Windstrike?

Windstrike is a 2D sidescroller wherein an entire city is being destroyed by a monster, a singular consciousness employing hundreds of smaller agents, and it's your job to rescue as many people as you can before the city crumbles. You do not know when this will happen exactly (there is no exact timer), but since you, the player, are capable of destroying parts of the city also, it is certainly within your power to make it happen sooner.



So wait, you're capable of destroying it, too? Hey now, just what kind of character are you playing?



Meet "Whiskey"

You play Whiskey, an android who is connected to the city's network. Up till now, you've been at work under your creator, Dr. Beam, a scientist who is responsible for most of the city's design, and a father to not only you, but also to his two children: David, and Jessica.



The Beam family maintains a link with Whiskey via the city network. Hence, they can relay GPS information with him, and stay in contact with him when necessary.



The City Network

Everything about the city is attached to its own network. AI-controlled cameras allow for constant policing of activity, and are sometimes armed with a tear-gas launcher or some other enforcement weapon. Bridges are raised and lowered via this network. Sections of the power grid can be turned on, off, or even intentionally spiked. Water can be turned on and off. The dams and levees can be opened. It's all plugged in, and only certain individuals have root access to all of this: Dr. Beam is one of them, and Whiskey is another.



At the Onset...

At the onset of the attacks, one of the monstrous, robotic agents forces his way into the Beam family's home. Beam and his children escape to their bunker, but Whiskey isn't quite so lucky, and is locked outside-- His first personal encounter with one of the agents, and a big one at that.



After the battle, Whiskey is contacted by Dr. Beam, who explains the threat and gives Whiskey instructions on what to do about it.

© 2008 by Benjamin Heath

First Entry

Hello, my name's Benjamin Heath, and what I hope to do with this blog is document my first major game development project, from pitch to design document, onward to development and release. All input and constructive criticism is welcome, and without further ado, I'd like to get started. :)